It is impossible to overestimate the impact the development of the Internet has had on all our lives. The way we live, work, play, communicate, and even argue has been irrevocably changed simply because we - every one of us - have the potential to be connected to seemingly everyone else with a few clicks of a button. As individuals, we all wait with bated breath for the next radical innovation that will unflinchingly disrupt our lives and ponder as to whether or not the new "digital lifestyle" so obviously being led by our younger generations is good for us, our children, and humanity as a whole.
TeleMedia Strategy magazine has a specific department focused on the evolving Digital Lifestyle so we won't address it with any depth here; but any conversations on the topic invariably leads to "the new economy" – and eventually (at least in my circles) to the evolving Digital Supply Chain. In this series of articles, we will concentrate on the technical side of the new economy equation by exploring origins, evolution, issues, and prognosis for the "new" Digital Supply Chain
Origins
As it turns out, "the new economy" isn't really all that new. Reputed to be coined (as a term) by Newsweek in 1995, the "new" (internet) economy has taken well over a decade to build and includes a relatively large number of fits and starts. In hindsight, we should have known that the" new economy" would take much longer to come to fruition than we thought.
Wikipedia states that, "The economy is the realized social system of production, exchange, distribution, and consumption of goods and services of a country or other area. A given economy is the end result of a process that involves its technological evolution, civilization's history and social organization, as well as its geography, resource endowment, and ecology, among other factors."
So what took so long? As Wikipedia says, "technological evolution". First, the physical telecom networks the internet rode on weren't sufficiently technologically evolved to support development of the new economy. In order for an internet-based economy to really take hold, the internet access had to be ubiquitous, functionally stable, possess sufficient speed so as to enable exchange, and affordable enough to be utilized by a large majority of the target populace.
Second, the enabling networks and ecosystem (hardware, software, and applications) must be relatively secure before large amounts of financial transactions could take place over it. Needless to say we are still inundated with news stories of hackers gaining access to private information or ridiculously large batches of credit card information being held in obviously less-than-secure databases. I don't think that anyone can make a credible case that the internet is a secure place.
So what has changed since 1995 that enabled the "new economy" to become so dynamic today? Well in reality, just about everything but that's too big a subject so we're going to have to narrow it down a bit. Just about any industry observer could pick his or her own Top 5 trends or events and still not scratch the surface. My own personal list of new "economy enablers" looks like this:
· The CLEC and Dot.com Bubbles
· The World Wide Web
· The iPod phenomenon
· Social Networking and Napster
· "Homemade" content goes viral
In this first installment, we'll explore how the WWW drove the need for broadband, the importance of the boom/bust cycles we experienced from 1996-2001, and how the iPod phenomenon really lit the match that started the fire. These three critical events (and the thousands of activities surrounding them) laid the foundation that enabled the supply side of the new economy to function.
The CLEC and Dot.Com Bubbles
Back in 1995, the world was intoxicated with the possibilities that the new IP-based telecommunications and internet-connected technologies represented. So much so that in 1996 the US the telecommunications industry was essentially deregulated by the Telecommunications Act of 1996, essentially turning the entire arena into a free-for-all for anyone with some vision, technical know-how, or enough money to buy them.
That set in motion the CLEC boom that eventually imploded in 2000/2001 and the industry consolidation that followed; famously lampooned by popular pundit Stephen Colbert. Meanwhile on the West Coast, things were heating up in the Internet space and billions of dollars were being poured into almost anything that could support a catchy URL with little need for actual revenues or a sustainable business case. The dot.com bubble also collapsed under its own weight shortly after the telecom bust in 2001. The combined failures (as they were perceived then) wrought havoc in the tech industry nationwide with Silicon Valley (CA) and Telecom Corridor (TX) taking much of the hit.
Despite the pain felt by millions of techies, their investors, and vendors both the CLEC boom and the Internet bubble had some very positive upsides as well. One, the hundred of CLECs and dot.coms that eventually came crashing down served as both a huge research and development project and a pretty thorough training ground for the people involved - including operating companies, their vendors, and their investors. The lessons learned on all fronts would prove invaluable in later stages of the evolution.
Two, a lot of money was spent on networking infrastructure and left in place. Once the consolidation started happening large amounts of broadband-enabling infrastructure was rolled-up for pennies on the dollar. The same thing happened in the Internet space as bankrupt companies delivered large amounts of IP to their acquirers for a fraction of the time and money that it would have taken to develop otherwise. For some companies straddling the two domains (Telecom and Internet) acquisition became the preferred method of research and development, as well as risk management (read Cisco and Microsoft).
Remember, back in 1995 the underlying plumbing for almost every facet of the envisioned internet-based nirvana still had to be invented, developed, improved, and implemented over a relatively large scale. In effect both the CLEC boom and Internet bubble accelerated the learning curve and industry development at a cost of billions of investor dollars.
The World Wide Web
One of the primary catalysts that later set off the dot.com craze (which in turn drove the Telecom boom) was the development of the World Wide Web (WWW). Arguably born on August 6, 1991, the public unveiling of the WWW by Sir Tim Berners-Lee and the subsequent development of the Mosaic web browser set in motion a series of events that would change forever the way mankind would communicate thereafter.
The development of the WWW is so critical because the standards and compliance framework (mere recommendations back in 1991) that lie at its core set the ground rules as to how the Internet - as we know it today - would be organized. Berners-Lee's and follow-on work included specification of a common language (hypertext), how the Internet would look (style sheets), and perhaps most importantly for our purposes - how it would be navigated (URI/URL). The development and adoption of the URL specification would soon lead to domain names becoming strategically important across every type of business.
Interestingly, bandwidth availability became an issue on the WWW almost immediately. So much so that the in many web communities the acronym WWW also stood for “World Wide Wait”. Truth be told, it was just not bandwidth constraints that caused the much maligned latency on the web. Early web browsers, slow servers, and poorly designed database structures contributed as much, if not more to the long response times and but the telecom industry took the brunt of the hits for “slow connections”. With the WWW gaining in popularity and use (thereby further congesting the “connections”) the table was then set for both the Internet dot.com bubble and the Telecom Boom and Bust that occurred soon thereafter.
While the bubble bursting in late 2000 and into 2001 created massive problems within the Internet and Telecom industries, the boom that preceded it did bring a huge number of consumers fairly fast Internet connections (primarily through xDSL technologies) much of which was initially provided by now-defunct CLECs. This speed improvement over dial-up services managed to whet the consumer’s appetite, enabled early on-line shopping, and reinforced the importance of a strong web presence to the existing brick and mortar merchants.
The iPod Phenomenon
On October 23rd, 2001, Apple changed the world when CEO Steve Jobs unveiled the iPod. The introduction of the iPod was disruptive in two disparate, yet extremely important ways. First, the iPod device itself was a leap forward technologically. Prior to that, listening to digital music meant you carried around a portable Compact Disc (CD) player; and that meant you carried around CDs. Remember the Sony Walkman? Carrying around large volumes of music required volumes of CDs in (hopefully) organized binders. How portable was that? With the iPod it was now possible to upload your entire collection of CDs, have it managed in a sensible organized fashion, and have it immediately accessible immediately and everywhere via a pocket-sized device weighing well under a pound.
Second, the iPod was targeted at the masses, ergonomically attractive, and very user-friendly. It was an immediate hit. Millions of consumers bought an iPod, plugged it into their computers and proceeded to transfer their music collections from dozens or hundreds of CDs onto their iPods. While the PDA market had been around for some time, the emerging personal digital assistant (PDA) market was primarily geared towards business; focused on contact lists, calendars, and other productivity enhancing applications. Most of the then-available technology was relatively clunky, hard to read outdoors, and not very user-friendly. It was the iPod that truly became the first digital device for everyone.
Later innovations from Apple would prove equally important and are arguably just as disruptive. In Q2 2003, Apple introduced the iTunes Store. The iTunes store is in essence an on-line mall that sells purely digital content. With millions of iPod users already in the customer base, the iTunes Store became the 800 lb. gorilla in the market almost immediately.
The iTunes store again changed the business when it sold individual songs (for $.99) rather than forcing the customer to buy the entire CD. While buying singles had been around for decades (remember 45s?), the concept had pretty much died out during the tape and CD eras. In late 2005, the iTunes store announced sales of music videos and other short video formats; followed in 2006 with video gaming and full-length movies. 2007 saw the introduction of the Wi-Fi store, enabling wireless downloads through iPod Touch and iPhone (which already had a GSM-based wireless capability) along with software applications (primarily for the iTouch and iPhone) being made available on-line as well.
Summary
The CLEC and Dot.Com bubbles brought broadband and the Internet into millions of homes across America. The WWW gave us a set of rules and standards with which to develop what we would later perceive to be the way the Internet works, thereby making it possible for both businesses and individuals to create their own places in cyberspace. Apple really changed the game when the brought entertainment to the masses in the form of the massively popular iPod. In the process, they pioneered digital content aggregation, distribution, and point of sale (POS) strategies that entire industries would soon struggle to contend with.
Although we didn't know it at the time, every one of these events laid a foundation for those events that had to come (or remains to be seen) later in order for the "new economy" to become a reality. In the next installment we will address the social networking and "homemade" content trends that whet the consumer appetites for a much more diverse set of digital media services and created an almost infinite universe of exhibitionists, artists, writers, and activists. We will also explore the "Long Tail" theory of Internet consumption.
The rest of the series will address the evolution, issues, and trends related to specific segments of the Digital Supply Chain as we now know it. According to Wikipedia, "The Digital Supply Chain is a new media term which encompasses the process of the delivery of digital media, be it music or video, by electronic means, from the point of origin (Content Provider) to destination (consumer). In much the same manner a physical medium must go through a “supply chain” process in order to mature into a consumable product, digital media must pass through various stages in processing to get to a point in which the consumer can enjoy the music or video on a computer or television set."
The topics will be presented in the following order:
· Content Creation - Part 3
· Digital Rights and Entitlements - Part 4
· Content Aggregation - Part 5
· Content Management - Part 6
· Sales and Marketing - Part 7
· Fulfillment and Delivery - Part 8
· Payment and Settlements - Part 9
· Summary and Forecasts - Part 10
Your comments are appreciated. Happy Reading.